Adam Posted August 4, 2020 Share Posted August 4, 2020 (edited) Character Information Name: Wolfrick Wolfgang Nicknames: Mr. 13, Wolf Who Never Misses, The Hunter Gender: Male Species: Human Age: 20's to 50's DOB: Unknown Blood Type: B- Physical Appearance Height: 6'0" Weight: 77Kg Eye Color: Light Blue Hair Color: Black and White Dick Measurement: 11 Inches Physical Description: Tealish Blue Hunter's Garb, with a black opened vest and a green highlight near the bottom, green pants, Black combat boots. He has a scar along his left cheek, two scars along the chest, scar along the right side of his chin, and a bullet wound in his right shoulder. He has a fairly muscular build, capable of acrobatic combat. Personality & Traits General Overview: Mr. 13 is cold & ruthless. Whenever he takes a job, he won't stop until it is complete. He is mostly quiet, talking only when he needs to. Despite his cold attitude, Mr. 13 has also admitted that he is cowardly as a rabbit, which is part of the reason that he manages to stay alive for so long. He also hates it when people walk up or stand behind him, and will punch anyone who does so. Mr. 13 enjoys hunting, in his free time he is a big game hunter of creatures, though his nickname "The Hunter" was truly created by how he hunts down his targets. Strengths & Weaknesses: Strengths - Master Marksman: Mr 13 is an extremely skilled marksman, being nicknamed "The Wolf Who Never Misses" making very difficult shots an ordinary marksman couldn't perform. Mr. 13 is a Top-Notch sniper. For example, he was able to shoot a Commander at a distance of over 500 yards through a two-feet wide opening between two buildings with the sun shining in his face Accuracy: Mr. 13 can accomplish many feats with thrown projectiles that is at a degree of superhuman. He has demonstrated the ability to lacerate a person's throat with a thrown playing card, spit his own tooth into a human skull, toss a paper airplane to a distant rooftop, and kill a person with a toothpick thrown through a window from a hundred yards away. Master Assassin: He knows every pressure point and vulnerable spot on the human body. Expert Combatant: Using his assassin skills and combat training, Mr. 13 is an expert in the field of hand to hand combat. Mr. 13 has proven to be a formidable combatant when needed due to his excellent physical condition and training as an assassin. He is adept in Karate, Jiu-Jitsu, Judo, Boxing, Krav Maga, and Muay Thai. He is also an expert in many different styles of knife fighting. Weaknesses - His minimal fee contracts are $10 Million dollars, and doesn't kill outside the contracts unless they are people after his life. Paralysis: After a brutal encounter in his early career, Mr. 13 was left quadriplegic. In order to survive, he depends on an iron lung once a day. Ambitions: Survive Hobbies & Interests: Hunting Life History and Relationships Family: Unknown History: Nothing is known about Mr. 13's history. Although various stories have been provided details about his past, it always contradicts each other or casts doubt upon themselves. He has shared about being injured severely by something when he was younger, causing him to become Quadriplegic. Education: Unknown Languages: English, Japanese, Russian, Chinese, Italian, French. Starfleet/Military Service Information Assignment: Assassination Service Record: None Service Medals: None Trivia Rules Mr. 13 has a specific set of rules for carrying out contracts: He will only speak with a client once and refuses to enter into long-term contracts. Clients must be completely honest with him about their reasons for proposing the contracts, and he will not tolerate any sort of betrayal or double-crossing. He will not accept contracts where the reasons are unclear. And he has a minimal fee of $10 Million Dollars for each contract. Stats STR = 19 DEX = 20 CON = 17 INT = 17 WIS = 9 CHA = 6 Skill Ranged Combat - Master Close Combat - Tier 20 (Master) Martial Arts (Fill in type) - Karate, Jiu-Jitsu, Judo, Boxing, Krav Maga, and Muay Thai. Tier 4 Equipment Repair - Tier 2 Intelligence Gathering - Tier 10 Domestic Skills - Tier 6 Survivalism - Tier 20 (Master) Edited August 4, 2020 by Adam Link to comment Share on other sites More sharing options...
Atsumari Posted August 4, 2020 Share Posted August 4, 2020 When you have time a staff member will help you roll stats and set skills. We can also just do this part for you if you want. █ Josh - President, TNU Project █ █ Discord | Support | SimmingHub | Rules █ █ Please don't feed trolls or spammers. █ "A name is only as important as the person it describes... so when someone asks for your name you know you're important." - Hoshi Ki-Kari "Cheer up, life is too short to be sad all the time." - Misuki Raion “You thought the world would be better off without you... I understand that now but you know it’s not true... The world is better with you in it.” - Yukari Solaros Link to comment Share on other sites More sharing options...
Adam Posted August 4, 2020 Author Share Posted August 4, 2020 (edited) 7 hours ago, Atsumari said: When you have time a staff member will help you roll stats and set skills. We can also just do this part for you if you want. Yeah no worries, got it finished with the rollie stuff Edited August 4, 2020 by Adam Link to comment Share on other sites More sharing options...
Recommended Posts