Atsumari Posted January 12, 2020 Share Posted January 12, 2020 This page explains the system used for the dice rolls in the play by post role plays. The system exists to help manage certain events; mostly combat and determine a result. The rules of the system and instructions are below: Attacking/initiating party goes first. Roll a 20 sided die. Defending/reacting party goes next. Roll a 20 sided die; try to beat the attacker. Beating the attacker means successful defense. If attacker rolls higher they may roll an attack die... For normal weapons roll a six sided die. Advanced and instant death weapons roll a 12 sided die. All players have 10 HP; at 0 they go unconscious... At -10 they die. If a player is in a mech, vehicle or other enclosure the enclosure gets HP as well determined by the GM under what the structure is and how much defense it would reasonably have. If a player on the attacking or defending side has skills relevant to the attack, is wearing power armor, using a special weapon or a skill that would make their attack stronger a plus is applied to their roll for attacking or defending up to 10 points depending on the GMs determination on the players skill. A player can also lose points up to 10 for having certain status effects, being injured, sick or otherwise unable to move as fast. █ Josh - President, TNU Project █ █ Discord | Support | SimmingHub | Rules █ █ Please don't feed trolls or spammers. █ "A name is only as important as the person it describes... so when someone asks for your name you know you're important." - Hoshi Ki-Kari "Cheer up, life is too short to be sad all the time." - Misuki Raion “You thought the world would be better off without you... I understand that now but you know it’s not true... The world is better with you in it.” - Yukari Solaros Link to comment Share on other sites More sharing options...
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