Atsumari Posted February 18, 2020 Share Posted February 18, 2020 Armor Class: 10 (Base; humans) +/- (modifier) Roll 3d6 7 times; drop lowest roll. Can place in any order they want. Use for stats. Can redo ONLY if all stats are dropped. Can use server dice roller or personal dice (with staff permission) Auto Dice Roller Stats STR = DEX = CON = INT = WIS = CHA = Modifiers Documentation 6–7 −2 8–9 −1 10–11 +0 12–13 +1 14–15 +2 16–17 +3 18–19 +4 20–21 +5 Skill Ranged Combat - Close Combat - Martial Arts (Fill in type) - Leadership - Starship Engineering - (Higher levels beyond Tier 1 require formal training) Civil Engineering - (Higher levels beyond Tier 1 require formal training) Equipment Repair - Information Systems - (Higher levels beyond Tier 1 require formal training) Intelligence Gathering - Domestic Skills - Survivalism - Medicine - (Higher levels beyond Tier 1 require formal medical training) Research/Innovation - Piloting - (Requires formal training) Diplomacy - Bio-mechanic Mastery - Gem Concentration - Gem Specialization (Fill in gem type) - EU Mastery - (GM Skill; not normally granted without staff approval) Summoning - (Specific to characters with a contracted spirit;; not normally granted without staff approval) Atsikai Affinity - (Specific to characters with a contracted spirit; not normally granted without staff approval) Partner Affinity - (Specific to characters with a contracted spirit; not normally granted without staff approval) Psi Energy - (Special affinity for psychic powers; requires special training and staff approval) Ki Energy - (Special affinity for people with access to their Ki energy; requires training in a martial art; requires mental training; requires staff approval and a character background to sufficiently support assignment of points into skill) Technical Information Cost Tier 1 1-4 = 1 5,6 = 2 7,8 = 3 9 = 4 10 = 5 Past 10 is only possible with mastery; creates a new tree with skillname II and above. Costs are increased by 1.25 per tier. Fill 23 Tier 2 1 - 4 = 1 5 = 2 6 = 3 7,8 = 5 9 = 6 10 = 7 Fill 32 Total Tier 1/2 = 50 (Half of a normal players skills to max one skill.) Cost Examples/Explanations 1 point costs 1 2 points costs 2 3 points costs 3 4 points costs 4 5 costs 6 6 costs 8 7 costs 11 8 costs 14 9 costs 18 10 costs 23 This is only for tier 1. Points 100 - Normal Players Starting 150 - Existing Players Starting when system implemented 200 - Mains/High rank/council justification █ Josh - President, TNU Project █ █ Discord | Support | SimmingHub | Rules █ █ Please don't feed trolls or spammers. █ "A name is only as important as the person it describes... so when someone asks for your name you know you're important." - Hoshi Ki-Kari "Cheer up, life is too short to be sad all the time." - Misuki Raion “You thought the world would be better off without you... I understand that now but you know it’s not true... The world is better with you in it.” - Yukari Solaros Link to comment Share on other sites More sharing options...
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